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PAUL


Real-time character for Unreal Engine 4.10. Supersampled renders straight from UE4 viewport.

4 texture sets for the character: Head, hair, eyes and body with secondary UV set for detail texturing.
1 texture set for gun and shells.
Hair uses a customized version of Ekhar's hair material for fake anisotropic specular highlights.

~60k tris total.

Fully rigged and animatable. Custom 3-layer eye setup with parallax occlusion mapping and cubemap reflections.

Tools: Marvelous Designer, Zbrush, Blender, Substance Painter, UE4.



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